#ifndef __GLES2InternalShaders_H__
#define __GLES2InternalShaders_H__

enum
{
	ES2_LIGHTING_SHADER
};

GLbyte lightingShader[] = 
	"attribute vec4 a_position;		\n"
	"void main()					\n"
	"{								\n"
	"	gl_Position = a_position;	\n"
	"}								\n";

#endif
